MyChar - Um Jogo para Representação de Papéis Sociais

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Cassiana Fagundes da Silva
Edgar Meante

Abstract

More and more games have been a cultural phenomenon and part of human evolution. Currently in the market there are many ways to have fun with digital games and make friends through these. Thus the RPG games enable interaction between players, but the interaction between these games and social networks is still not as trvial. In this context, this article aims to present the MyChar game a role playing game that allows the player to interact with other jogodares in order to progress in the execution of their tasks based on collaboration between participantes. Mychar was developed in 3D dimension and the Windows environment because it allows better jagabilidade networking among participants

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