Desenvolvimento de softwares educacionais por estudantes de Licenciatura Plena em Pedagogia: potencializando o aspecto lúdico do Microsoft® PowerPoint®

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Gustavo Griebler
Gustavo Alberto González Capdevila
Glaucia Tatiane Petry
Taina Bruna Kretzmann
Andréia Taiane Vieira
Rafaele Isabel Pellenz

Abstract

This article seeks to provide a critical commentary on the importance of using technology in the classroom and present the development of games, educational softwares, by students of Pedagogy with the use of PowerPoint® slides development program. It highlights the importance of teacher training in the face of new technologies, considering that he is the main mediator of knowledge to his students, he can do as creative classes as can also generate discontent. There is no lack of incentive for teachers how important is the use of technology, what it is missing is interest by someone on this subject. Before addition, we ask ourselves: How can be made that the use of technology be present in the class room today? What is the protocol to follow to meet this goal? What do games bring of important in education? Why games are considered a creative way of teaching lessons?

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