Pesquisa e mapeamento de shells, frameworks, e jogos para auxiliar no ensino de inteligência artificial
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Abstract
Artificial Intelligence (AI) is a subject taught in the final semesters of courses in Computer Science and its content is very extensive and complex, so often the teacher chooses to transform the discipline in an informative matter. To occur at the end of the course and be very theoretical, this discipline becomes uninteresting to the students, since they are more concerned with the work completion. The use of Shells, Frameworks, and games related to AI techniques are ways to encourage the practice of concepts and motivating lessons, so this paper presents a mapping of such tools to assist in the teaching/learning process AI.
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