Educação UbÃqua: Um Modelo de Adaptação para o Moodle
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Knowing that the Ubiquitous Computing's main goal is to allow the user to access any device, anytime, anywhere to obtain information efficiently, integrating this concept into the education field, the same goal has to be achieved to get knowledge in those conditions and considering the context where the user, in this case a student, is inserted. This conception is defined as Ubiquitous Learning or U-learning. In order to provide a practical way to understand about this subject, a study case is developed with the objective to suggest adjustments on the Moodle's graphical user interface, used at the Universidade Regional Integrada do Alto Uruguai e das Missões – Campus Santiago/RS, in order to make that graphical interface ubiquitous, that is, closer to the educational reality and closer to the student context
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