Utilização de Computação Bioinspirada para Criação de NPCs Adaptativos
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Abstract
Playability refers to the experience provided to the player and the interaction with the game. With the increasing need for games with more interactivity, consequently, it has also increased the demand for technologies that make playability more and more attractive. In this sense, this paper presents the use of bioinspired computational models such as the food chain with genetic algorithms to generate new strategies to adapt to the ones used by the computer and adopted by the player. The proposed algorithm was tested in a Role-playing game prototype that has a food chain in which the predator-prey model is used for the relationship of individuals with the environment.
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