Utilização de Computação Bioinspirada para Criação de NPCs Adaptativos

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Ricardo Cherobin
Anita Maria da Rocha Fernandes
Priscilla Lüdtke Espíndola

Resumen

Playability refers to the experience provided to the player and the interaction with the game. With the increasing need for games with more interactivity, consequently, it has also increased the demand for technologies that make playability more and more attractive. In this sense, this paper presents the use of bioinspired computational models such as the food chain with genetic algorithms to generate new strategies to adapt to the ones used by the computer and adopted by the player. The proposed algorithm was tested in a Role-playing game prototype that has a food chain in which the predator-prey model is used for the relationship of individuals with the environment.

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Anita Maria da Rocha Fernandes, Universidade do Vale do Itajai - UNIVALI

Professora do Curso de Ciência da Computação e do Mestrado em Computação Aplicada da UNIVALI - Campus Kobrasol